Sciweavers

77
Voted
AIIDE
2006
15 years 8 days ago
Procedural Level Design for Platform Games
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Kate Compton, Michael Mateas
81
Voted
FDG
2009
ACM
15 years 3 months ago
Scenario generation for emergency rescue training games
Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Kenneth Hullett, Michael Mateas