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TOG
2008
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TOG 2008
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Efficient traversal of mesh edges using adjacency primitives
15 years 2 months ago
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research.microsoft.com
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
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