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113
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NETGAMES
2006
ACM
157
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Computer Networks
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NETGAMES 2006
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Towards public server MMOs
15 years 9 months ago
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www.thefengs.com
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
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