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75
Voted
WSCG
2003
158views more  WSCG 2003»
15 years 26 days ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
103
Voted
VIS
2007
IEEE
110views Visualization» more  VIS 2007»
16 years 23 days ago
Visualization of Cosmological Particle-Based Datasets
We describe our visualization process for a particle-based simulation of the formation of the first stars and their impact on cosmic history. The dataset consists of several hundre...
Paul Arthur Navrátil, Jarrett L. Johnson, Volke...