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111
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GAMEON
2000
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Modeling And Simulation
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GAMEON 2000
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Real Time Goal Orientated Behaviour for Computer Game Agents
15 years 4 months ago
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www.cs.bham.ac.uk
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
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