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167
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GRAPP
2009
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Computer Graphics
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GRAPP 2009
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Skeleton-based Rigid Skinning for Character Animation
16 years 6 months ago
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users.cs.uoi.gr
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
posted by
abasilak
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