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104
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FPLAY
2008
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Computer Graphics
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FPLAY 2008
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Flow and immersion in first-person shooters: measuring the player's gameplay experience
15 years 4 months ago
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Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
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