Sciweavers

EGH
2010
Springer
13 years 3 months ago
A lazy object-space shading architecture with decoupled sampling
We modify the Reyes object-space shading approach to address two inefficiencies that result from performing shading calculations at micropolygon grid vertices prior to rasterizati...
Christopher A. Burns, Kayvon Fatahalian, William R...
TOG
2002
153views more  TOG 2002»
13 years 5 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
IVS
2006
97views more  IVS 2006»
13 years 5 months ago
Human perception of structure in shaded space-filling visualizations
Very early in the object recognition process the human visual system extracts shading information. While shading can enhance the visibility of structures, it can have a negative i...
Pourang Irani, Dean Slonowsky, Peer Shajahan
IVC
2008
142views more  IVC 2008»
13 years 5 months ago
3D-spline reconstruction using shape from shading: Spline from shading
In this work, we propose an original method of resolution of the shape from shading problem, which is accurate and converges with a few iterations. It relies on two simple ideas. ...
Frédéric Courteille, Alain Crouzil, ...
CGF
2008
138views more  CGF 2008»
13 years 5 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence
CGF
2010
157views more  CGF 2010»
13 years 5 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
MVA
1998
248views Computer Vision» more  MVA 1998»
13 years 7 months ago
3D Reconstruction of Skin Surface from Image Sequence
This paper proposes a new method for reconstruction a shape of skin surface replica from shading image sequence taken with dierent light source directions. Since the shading image...
Takeshi Yamada, Hideo Saito, Shinji Ozawa
ICVGIP
2004
13 years 7 months ago
On Learning Shapes from Shades
Shape from Shading (SFS) is one of the most extensively studied problems in Computer Vision. However, most of the approaches only deal with Lambertian or other specific shading mo...
Subhajit Sanyal, Mayank Bansal, Subhashis Banerjee...
SIGGRAPH
1998
ACM
13 years 10 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
SIGGRAPH
2010
ACM
13 years 10 months ago
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...