We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Shade Trees Morgan McGuire George Stathis Hanspeter Pfister Shriram Krishnamurthi Brown University Harvard Extension School MERL Brown University As GPU-powered special effects be...
Morgan McGuire, George Stathis, Hanspeter Pfister,...