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78
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EGH
2003
Springer
94
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Computer Graphics
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EGH 2003
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An optimized soft shadow volume algorithm with real-time performance
15 years 8 months ago
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In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
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