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146
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CGF
2008
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CGF 2008
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Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
15 years 2 months ago
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research.microsoft.com
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
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