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128
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EGH
2003
Springer
157
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Computer Graphics
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EGH 2003
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Automatic shader level of detail
15 years 8 months ago
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www.cs.unc.edu
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
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