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108
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ECTEL
2010
Springer
154
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Machine Learning
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ECTEL 2010
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Ambient Displays and Game Design Patterns
15 years 3 months ago
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dspace.ou.nl
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
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