Sciweavers

106
Voted
CSCW
2004
ACM
15 years 19 days ago
Small-Scale Classification Schemes: A Field Study of Requirements Engineering
Small-scale classification schemes are used extensively in the coordination of cooperative work. This study investigates the creation and use of a classification scheme for handlin...
Morten Hertzum
127
Voted
CSCW
2004
ACM
15 years 19 days ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
111
Voted
CSCW
2007
ACM
15 years 23 days ago
Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
Emergency management is more than just events occurring within an emergency situation. It encompasses a variety of persistent activities such as planning, training, assessment, and...
Wendy A. Schafer, Craig H. Ganoe, John M. Carroll
76
Voted
CSCW
2007
ACM
15 years 23 days ago
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game
Andy Crabtree, Steve Benford, Mauricio Capra, Mart...
91
Voted
CSCW
2007
ACM
15 years 23 days ago
Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience
Kenton O'Hara, Tim Kindberg, Maxine Glancy, Lucian...
78
Voted
CSCW
2007
ACM
15 years 23 days ago
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games
Nicolas Ducheneaut, Robert J. Moore, Eric Nickell
198
Voted
CSCW
2007
ACM
15 years 23 days ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
106
Voted
CSCW
2007
ACM
15 years 23 days ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
92
Voted
CSCW
2006
ACM
15 years 25 days ago
Seamless Integration: Standardisation across Multiple Local Settings
The pressure towards tighter or ``seamless'' integration of health information systems is a recurring issue with both practical and analytical relevance. It taps into a d...
Gunnar Ellingsen, Eric Monteiro
108
Voted
CSCW
2006
ACM
15 years 25 days ago
Information Infrastructures for Distributed Collective Practices
William Turner, Geoffrey C. Bowker, Les Gasser, Ma...