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CGF
2008
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CGF 2008
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Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
15 years 2 months ago
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hvr.postech.ac.kr
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
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