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146
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GRAPHICSINTERFACE
2001
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Computer Graphics
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GRAPHICSINTERFACE 2001
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Accelerated Splatting using a 3D Adjacency Data Structure
15 years 4 months ago
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www.graphicsinterface.org
We introduce a new acceleration to the standard splatting volume rendering algorithm. Our method achieves full colour (32-bit), depth-sorted and shaded volume rendering significan...
Jeff Orchard, Torsten Möller
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