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124
Voted
EVOW
2010
Springer
192
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Artificial Intelligence
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EVOW 2010
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Evolving Behaviour Trees for the Commercial Game DEFCON
15 years 9 months ago
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www.doc.ic.ac.uk
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
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