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161
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EGH
2003
Springer
202
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Computer Graphics
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EGH 2003
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GPU algorithms for radiosity and subsurface scattering
15 years 8 months ago
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graphics.cs.uiuc.edu
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
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