TOG

2012

11 years 7 months ago
2012

We present a simple algorithm to compute continuous penalty forces to determine collision response between rigid and deformable models bounded by triangle meshes. Our algorithm co...

CVIU

2011

12 years 8 months ago
2011

In this paper we combine methods from the ﬁeld of computer vision with surface editing techniques to generate animated faces, which are all in full correspondence to each other....

CGF

2011

12 years 9 months ago
2011

The SQuad data structure represents the connectivity of a triangle mesh by its “S table” of about 2 rpt (integer references per triangle). Yet it allows for a simple implement...

TOG

2008

13 years 5 months ago
2008

We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel appr...

CCCG

2000

13 years 6 months ago
2000

We present a simple linear time algorithm for decoding Edgebreaker encoded triangle meshes in a single traversal. The Edgebreaker encoding technique, introduced in [5], encodes th...

VMV

2004

13 years 6 months ago
2004

Unstructured tetrahedral grids are a common data representation of three-dimensional scalar fields. For convex unstructured meshes efficient rendering methods are known. For conca...

BILDMED

2006

13 years 6 months ago
2006

We propose an algorithm to construct a set of interfaces that separate the connected components of a multi-valued volume dataset. While each single interface is a manifold triangle...

SIGGRAPH

1996

ACM

13 years 9 months ago
1996

ACM

Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...

VISUALIZATION

1997

IEEE

13 years 9 months ago
1997

IEEE

Terrain visualization is a difﬁcult problem for applications requiring accurate images of large datasets at high frame rates, such as ﬂight simulation and ground-based aircraf...

Publication

We present a solution to the mesh tangling problem in surface tracking. Using an explicit triangle mesh to track the location of a surface as it moves in three dimensions has many ...