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129
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NETGAMES
2006
ACM
177
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Computer Networks
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NETGAMES 2006
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Post-game estimation of game client RTT and hop count distributions
15 years 8 months ago
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caia.swin.edu.au
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
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