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105
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NETGAMES
2004
ACM
83
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Computer Networks
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NETGAMES 2004
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Some thoughts on emulating jitter for user experience trials
15 years 8 months ago
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conferences.sigcomm.org
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
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