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143
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CIG
2006
IEEE
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Applied Computing
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CIG 2006
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Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
15 years 6 months ago
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Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
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