Sciweavers

60
Voted
TCIAIG
2016
9 years 7 months ago
Predicting Dominance Rankings for Score-Based Games
—Game competitions may involve different player roles and be score-based rather than win/loss based. This raises the issue of how best to draw opponents for matches in ongoing co...
Spyridon Samothrakis, Diego Perez Liebana, Simon M...
72
Voted
TCIAIG
2016
9 years 7 months ago
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming
—The adversarial character of real-time strategy (RTS) games is one of the main sources of uncertainty within this domain. Since players lack exact knowledge about their opponent...
Marius Stanescu, Michal Certický
63
Voted
TCIAIG
2016
9 years 7 months ago
Online Adaptable Learning Rates for the Game Connect-4
—Learning board games by self-play has a long tradition in computational intelligence for games. Based on Tesauro’s seminal success with TD-Gammon in 1994, many successful agen...
Samineh Bagheri, Markus Thill, Patrick Koch, Wolfg...
149
Voted
TCIAIG
2016
9 years 7 months ago
How to Run a Successful Game-Based AI Competition
— Game-based competitions are commonly used within the Computational Intelligence (CI) and Artificial Intelligence (AI) in games community to benchmark algorithms and to attract...
Julian Togelius