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2003
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A Branch-and-Prune Algorithm for Solving Systems of Distance Constraints

10 years 9 months ago
A Branch-and-Prune Algorithm for Solving Systems of Distance Constraints
— Given a set of affine varieties in ℜ3, i.e. planes, lines, and points, the problem tackled in this paper is that of finding all possible configurations for these varieties that satisfy a set of pairwise euclidean distances between them. Many problems in Robotics –such as the forward kinematics of parallel manipulators or the contact formation problem between polyhedral models– can be formulated in this way. We propose herein a strategy that consists in finding some distances, that are unknown a priori, and whose derivation permits solving the problem rather trivially. Finding these distances relies on a branch-and-prune technique that iteratively eliminates from the space of distances entire regions which cannot contain any solution. This elimination is accomplished by applying redundant necessary conditions derived from the Theory of Cayley-Menger determinants. The experimental results obtained qualify this approach as a promising one.
Josep M. Porta, Federico Thomas, Lluís Ros,
Added 04 Jul 2010
Updated 04 Jul 2010
Type Conference
Year 2003
Where ICRA
Authors Josep M. Porta, Federico Thomas, Lluís Ros, Carme Torras
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