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ACMACE
2004
ACM
13 years 10 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
ACMACE
2004
ACM
13 years 10 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
ACMACE
2004
ACM
13 years 10 months ago
Compelling experiences in mixed reality interactive storytelling
Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual ac...
Fred Charles, Marc Cavazza, Steven J. Mead, Olivie...
ACMACE
2004
ACM
13 years 10 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
ACMACE
2004
ACM
13 years 10 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
Human Computer Interaction
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