Sciweavers

PERSUASIVE
2010
Springer
13 years 10 months ago
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
Although virtual reality (VR) is a powerful simulation tool that can allow users to experience the effects of their actions in vivid and memorable ways, explorations of VR as a per...
Luca Chittaro, Nicola Zangrando
PERSUASIVE
2010
Springer
13 years 10 months ago
Behavior Change Support Systems: A Research Model and Agenda
This article introduces the concept of a behavior change support system and suggests it as a key construct for research on persuasive systems design, technologies, and applications...
Harri Oinas-Kukkonen
PERSUASIVE
2010
Springer
13 years 9 months ago
Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives
Abstract. In this paper, we further develop the idea of combining pervasive computing techniques with electronic payment systems to create activity-based micro-incentives. Economic...
Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayu...
PERSUASIVE
2010
Springer
13 years 10 months ago
Happier Together: Integrating a Wellness Application into a Social Network Site
What are the benefits and drawbacks of integrating health and wellness interventions into existing online social network websites? In this paper, we report on a case study of deplo...
Sean A. Munson, Debra Lauterbach, Mark W. Newman, ...
PERSUASIVE
2010
Springer
13 years 4 months ago
Animate Objects: How Physical Motion Encourages Public Interaction
The primary challenge for information terminals, kiosks, and incidental use systems of all sorts, is that of getting the “first click” from busy passersby. This paper presents ...
Wendy Ju, David Sirkin
Emerging Technology
Top of PageReset Settings