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DATE
2004
IEEE
130views Hardware» more  DATE 2004»
13 years 9 months ago
Modeling and Simulating Memory Hierarchies in a Platform-Based Design Methodology
This paper presents an environment based on SystemC for architecture specification of programmable systems. Making use of the new architecture description language ArchC, able to ...
Pablo Viana, Edna Barros, Sandro Rigo, Rodolfo Aze...
ISSTA
2006
ACM
13 years 11 months ago
Towards supporting the architecture design process through evaluation of design alternatives
This paper addresses issues involved when an architect explore alternative designs including non-functional requirements; in our approach, non-functional requirements are expresse...
Lihua Xu, Scott A. Hendrickson, Eric Hettwer, Hada...
WSC
2008
13 years 7 months ago
Multiple worlds in simulation games for spatial decision making: Concept and architecture
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Michele Fumarola, Alexander Verbraeck
JOT
2010
144views more  JOT 2010»
13 years 3 months ago
A Tool for Specifying and Validating Agents' Interaction Protocols: From Agent UML to Maude
To achieve the multi-agent systems’ goals, agents interact to exchange information, to cooperate and to coordinate their tasks. Interaction is generally recognized as an importa...
Farid Mokhati, Brahim Sahraoui, Soufiane Bouzaher,...
TVLSI
2008
187views more  TVLSI 2008»
13 years 5 months ago
A Design Flow for Architecture Exploration and Implementation of Partially Reconfigurable Processors
During the last years, the growing application complexity, design, and mask costs have compelled embedded system designers to increasingly consider partially reconfigurable applica...
Kingshuk Karuri, Anupam Chattopadhyay, Xiaolin Che...