Sciweavers

11 search results - page 2 / 3
» Introductory game creation: no programming required
Sort
View
SIGCSE
2006
ACM
155views Education» more  SIGCSE 2006»
13 years 11 months ago
The inverted curriculum in practice
Teaching introductory programming today presents considerable challenges, which traditional techniques do not properly address. Students start with a wide variety of backgrounds a...
Michela Pedroni, Bertrand Meyer
GAMEON
2000
13 years 6 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
AIIDE
2007
13 years 7 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
CE
2008
156views more  CE 2008»
13 years 5 months ago
Interactive story authoring: A viable form of creative expression for the classroom
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...
ISRR
2001
Springer
140views Robotics» more  ISRR 2001»
13 years 9 months ago
The Evolution of a Robot Soccer Team
Abstract. This paper traces four years of evolution of the UNSW team in the RoboCup Sony legged robot league. The lessons learned in the creation of a competitive team are instruct...
Claude Sammut, Bernhard Hengst