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HICSS
2007
IEEE
93views Biometrics» more  HICSS 2007»
13 years 11 months ago
Making Sense of Stories: the development of a new mobile computer game
This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
Patrick Stacey, Andrew Brown, Joe Nandhakumar
ACMACE
2011
ACM
12 years 4 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
IE
2007
13 years 6 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
DIGITEL
2008
IEEE
13 years 11 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
HUC
2009
Springer
13 years 8 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...