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» Trajectory Based Assessment of Coordinated Human Activity
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IWEC
2008
13 years 7 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
13 years 11 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
ECCV
2004
Springer
13 years 11 months ago
An AR Human Computer Interface for Object Localization in a Cognitive Vision Framework
Abstract. In the European cognitive vision project VAMPIRE (IST2001-34401), mobile AR-kits are used for interactive teaching of a visual active memory. This is achieved by 3D augme...
Hannes Siegl, Gerald Schweighofer, Axel Pinz
CDC
2010
IEEE
161views Control Systems» more  CDC 2010»
13 years 7 days ago
A geometric approach to air traffic complexity evaluation for strategic trajectory management
In the perspective next generation Air Traffic Management (ATM) systems, aircraft will be endowed with part of the responsibility for separation maintenance, and traffic complexity...
Luigi Piroddi, Maria Prandini
TCIAIG
2010
13 years 14 days ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang