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SIGGRAPH
1996
ACM
13 years 9 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
SIGGRAPH
1996
ACM
13 years 9 months ago
VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers
The VC-1 is a parallel graphics machine for polygon rendering based on image composition. This paper describes the architecture of the VC-1 along with a parallel polygon rendering...
Satoshi Nishimura, Tosiyasu L. Kunii
SIGGRAPH
1996
ACM
13 years 9 months ago
Adding Force Feedback to Graphics Systems: Issues and Solutions
Integrating force feedback with a complete real-time virtual environment system presents problems which are more difficult than those encountered in building simpler forcefeedback...
William R. Mark, Scott C. Randolph, Mark Finch, Ja...
SIGGRAPH
1996
ACM
13 years 9 months ago
Reproducing Color Images as Duotones
We investigate a new approach for reproducing color images. Rather than mapping the colors in an image onto the gamut of colors that can be printed with cyan, magenta, yellow, and...
Joanna L. Power, Brad S. West, Eric J. Stollnitz, ...
SIGGRAPH
1996
ACM
13 years 9 months ago
SKETCH: An Interface for Sketching 3D Scenes
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level ...
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hu...