Sciweavers

CSCW
2006
ACM
13 years 10 months ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...
ACMACE
2006
ACM
13 years 10 months ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...
ROMAN
2007
IEEE
126views Robotics» more  ROMAN 2007»
13 years 10 months ago
Classes of Applications for Social Robots: A User Study
– The paper introduces an online user study on applications for social robots with 127 participants. The potential users proposed 570 application scenarios based on the appearanc...
Frank Hegel, Monja Lohse, Agnes Swadzba, Sven Wach...
ISCC
2008
IEEE
185views Communications» more  ISCC 2008»
13 years 11 months ago
Towards business model and technical platform for the service oriented context-aware mobile virtual communities
: Owing to the recent technical advances in the computing and mobile communications domain, the world of online virtual communities is experiencing a phenomenal growth and ever-inc...
Pravin Pawar, Julien Subercaze, Pierre Maret, Bert...
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
13 years 11 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin
CSE
2009
IEEE
13 years 11 months ago
Social Interaction History: A Framework for Supporting Exploration of Social Information Spaces
— Social interaction history refers to traces of social interaction in information spaces. These traces have potential to help users explore and navigate through information spac...
Indratmo, Julita Vassileva
CEC
2009
IEEE
13 years 11 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
TEI
2009
ACM
141views Hardware» more  TEI 2009»
13 years 11 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
HICSS
2009
IEEE
155views Biometrics» more  HICSS 2009»
13 years 11 months ago
Explaining the Continuous Use of Social Virtual Worlds: An Applied Theory of Planned Behavior Approach
Social virtual worlds (SVWs) have become increasingly popular spaces for social interaction. To be attractive to engage with, maintaining a sufficient base of active users is a si...
Jani Merikivi, Matti Mäntymäki
HRI
2010
ACM
13 years 11 months ago
Validating interaction patterns in HRI
— In recent work, “interaction patterns” have been proposed as a means to characterize essential features of humanrobot interaction. A problem arises, however, in knowing whe...
Peter H. Kahn Jr., Brian T. Gill, Aimee L. Reicher...