Sciweavers

TOG
2002
118views more  TOG 2002»
13 years 4 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
TOG
2002
109views more  TOG 2002»
13 years 4 months ago
Level set surface editing operators
We present a level set framework for implementing editing operators for surfaces. Level set models are deformable implicit surfaces where the deformation of the surface is control...
Ken Museth, David E. Breen, Ross T. Whitaker, Alan...
TOG
2002
98views more  TOG 2002»
13 years 4 months ago
A framework for geometric warps and deformations
Tim Milliron, Robert J. Jensen, Ronen Barzel, Adam...
TOG
2002
90views more  TOG 2002»
13 years 4 months ago
Physiological measures of presence in stressful virtual environments
Michael Meehan, Brent Insko, Mary C. Whitton, Fred...
TOG
2002
94views more  TOG 2002»
13 years 4 months ago
Image-based 3D photography using opacity hulls
Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Pa...
TOG
2002
98views more  TOG 2002»
13 years 4 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
TOG
2002
212views more  TOG 2002»
13 years 4 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
TOG
2002
167views more  TOG 2002»
13 years 4 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
TOG
2002
106views more  TOG 2002»
13 years 4 months ago
Eyes alive
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler