Sciweavers

MICAI
2004
Springer
13 years 10 months ago
Don't You Escape! I'll Tell You My Story
Abstract. This paper makes two contributions to increasing the engagement of users in virtual heritage environments by adding virtual living creatures. This work is carried out on ...
Jesús Ibáñez, Carlos Delgado-...
VRST
2004
ACM
13 years 10 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
VRCAI
2004
ACM
13 years 10 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
MLMI
2005
Springer
13 years 10 months ago
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Alejandra García-Rojas, Mario Gutiér...
ECAL
2005
Springer
13 years 10 months ago
Simulating Artificial Organisms with Qualitative Physiology
In this paper, we describe an approach to artificial life, which uses Qualitative Reasoning for the simulation of life within a 3D virtual environment. This system uses qualitative...
Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc L...
DIGRA
2005
Springer
13 years 10 months ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
CAISE
2005
Springer
13 years 10 months ago
Global, Pervasive and Ubiquitous Information Societies: Engineering Challenges and Social Impact
: Pervasiveness and ubiquity opens the possibility for human race to go beyond time and geographic limitations. The new possibility of virtual existence has important social and ps...
Genoveva Vargas-Solar
HICSS
2005
IEEE
131views Biometrics» more  HICSS 2005»
13 years 10 months ago
Leading conversations: Communication behaviours of emergent leaders in virtual teams
Virtual teams and their leaders are key players in global organisations. Using teams of workers dispersed temporally and geographically has changed the way people work in groups a...
Fay Sudweeks, Simeon J. Simoff
VRST
2006
ACM
13 years 10 months ago
Intuitively specifying object dynamics in virtual environments using VR-WISE
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer
CHI
2006
ACM
13 years 10 months ago
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female p...
Catherine A. Zanbaka, Paula Goolkasian, Larry F. H...