Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
Voxelisation is the term given to the process of converting data from one source type into a three dimensional volume of data values. The techniques known collectively as volume v...
Anisotropic diffusion is known to be a powerful tool in image processing. It enables the smoothing of initially noisy images while still retaining, respectively sharpening edges a...
The use of polygonal meshes, especially triangle meshes, is manifold but a lot of algorithms require the mesh to be structured in a certain way and cannot be applied to an arbitra...
Direct volume rendering is a common means of visualizing three-dimensional data nowadays. It is, however, still a very time consuming process to create informative and visual appe...
The proposed approach is motivated by applications which allow user navigation and individual viewpoint specification in shared virtual environments with telepresence quality. In ...
Eddie Cooke, Oliver Schreer, Bernhard Pasewaldt, P...
A digital photo studio was built to generate high quality real world input data for various imagebased rendering and vision algorithms. Special attention was paid to carefully con...
Michael Goesele, Wolfgang Heidrich, Hendrik P. A. ...
Essentially all Computer Vision strategies require initial computation of orientation structure or motion estimation. Although much work has been invested in this subfield, method...
There are many nearest neighbor algorithms tailormade for ICP, but most of them require special input data like range images or triangle meshes. We focus on efficient nearest nei...