Sciweavers

WSCG
2004
120views more  WSCG 2004»
13 years 6 months ago
Real-Time Terrain Visualization on PC
Jan Vanek, Bruno Jezek
WSCG
2004
217views more  WSCG 2004»
13 years 6 months ago
Blending Textured Images Using a Non-parametric Multiscale MRF Method
In this paper we describe a new method for improving the representation of textures in blends of multiple images based on a Markov Random Field (MRF) algorithm. We show that direc...
Bernard Tiddeman
WSCG
2004
141views more  WSCG 2004»
13 years 6 months ago
User-defined Texture Synthesis
Synthesis of textures is a very popular and active area of research; the applications and the areas of interest are various and significant. In the last years, much work has been ...
Francesca Taponecco
WSCG
2004
142views more  WSCG 2004»
13 years 6 months ago
Metropolis Iteration for Global Illumination
This paper presents a stochastic iteration algorithm solving the global illumination problem, where the random sampling is governed by classical importance sampling and also by th...
László Szirmay-Kalos, Bálazs ...
WSCG
2004
98views more  WSCG 2004»
13 years 6 months ago
Real-time Hardware Accelerated Rendering of Forests at Human Scale
Gabor Szijártó, József Kolosz...
WSCG
2004
108views more  WSCG 2004»
13 years 6 months ago
Efficient Approximate Visibility Testing Using Occluding Spheres
László Szécsi, Lászl&o...
WSCG
2004
130views more  WSCG 2004»
13 years 6 months ago
A Hybrid Approach to Rendering Handwritten Characters
With the growing popularity of pen-based computers comes the need to display clear handwritten characters at small sizes on low-resolution displays. This paper describes a method ...
Sara L. Su, Chenyu Wu, Ying-Qing Xu, Heung-Yeung S...
WSCG
2004
137views more  WSCG 2004»
13 years 6 months ago
Fractal Image Compression for Efficient Texture Mapping
Texture mapping has traditionally been used to add visual realism to computer graphics images. In the paper we propose an alternative technique for image texture handling. We use ...
Jerzy Stachera, Slawomir S. Nikiel
WSCG
2004
124views more  WSCG 2004»
13 years 6 months ago
Contour Line Recognition From Scanned Topographic Maps
Salvatore Spinello, Pascal Guitton
WSCG
2004
185views more  WSCG 2004»
13 years 6 months ago
Automatic Fitting and Control of Complex Freeform Shapes in 3-D
In many computer graphics and computer-aided design problems, it is very common to find a smooth and well structured surface to fit a set of unstructured 3-dimensional data. Altho...
Yu Song, Joris S. M. Vergeest, Chensheng Wang