SI3D   2005 Symposium on Interactive 3D Graphics
Wall of Fame | Most Viewed SI3D-2005 Paper
13 years 11 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
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