SI3D   2012 Symposium on Interactive 3D Graphics
Wall of Fame | Most Viewed SI3D-2012 Paper
12 years 1 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher
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