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AIIDE
2007
15 years 8 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
143
Voted
AAAI
2008
15 years 8 months ago
Metalevel Information in Ontology-Based Applications
Applications of Semantic Web technologies often require the management of metalevel information--that is, information that provides additional detail about domain-level informatio...
Thanh Tran, Peter Haase, Boris Motik, Bernardo Cue...
AIIDE
2007
15 years 8 months ago
Interactive Storytelling: A Player Modelling Approach
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
AAAI
2008
15 years 8 months ago
A User-Oriented Webpage Ranking Algorithm Based on User Attention Time
We propose a new webpage ranking algorithm which is personalized. Our idea is to rely on the attention time spent on a document by the user as the essential clue for producing the...
Songhua Xu, Yi Zhu, Hao Jiang, Francis C. M. Lau
AIIDE
2007
15 years 8 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng