Sciweavers

139
Voted
CGI
2001
IEEE
15 years 7 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
CGI
2001
IEEE
15 years 7 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
75
Voted
DAC
2010
ACM
15 years 7 months ago
Worst-case response time analysis of resource access models in multi-core systems
Andreas Schranzhofer, Rodolfo Pellizzoni, Jian-Jia...
149
Voted
CAIP
2003
Springer
247views Image Analysis» more  CAIP 2003»
15 years 7 months ago
Object Classification and Tracking in Video Surveillance
The design of a video surveillance system is directed on automatic identification of events of interest, especially on tracking and classification of moving vehicles or pedestrian...
Qi Zang, Reinhard Klette
134
Voted
CGI
2001
IEEE
15 years 7 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...