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112
Voted
ACMACE
2007
ACM
15 years 10 months ago
Performance of input devices in FPS target acquisition
Poika Isokoski, Benoît Martin
ACMACE
2007
ACM
15 years 10 months ago
Augmenting amusement rides with telemetry
We present a system that uses wireless telemetry to enhance the experience of fairground and theme park amusement rides. Our system employs wearable technologies to capture video,...
Brendan Walker, Holger Schnädelbach, Stefan R...
ACMACE
2007
ACM
15 years 10 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
ACMACE
2007
ACM
15 years 10 months ago
Purple crayon: from sketches to interactive environment
controls often required for gameplay hinder the potential for social interaction, especially in domestic settings. Purple Crayon, an interactive electronic entertainment environme...
Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Gre...
ACMACE
2007
ACM
15 years 10 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito