Consider two views of a multi-body scene consisting of planar bodies moving in pure translation one relative to the other. We show that the fundamental matrices, one per body, liv...
This paper addresses the problem of recovering structure and motion from silhouettes. Silhouettes are projections of contour generators which are viewpoint dependent, and hence do...
Projection matrices from projective spaces ? to ? have long been used in multiple-view geometry to model the perspective projection created by the pin-hole camera. In this work we...
In this paper, parallelepipeds and their use in camera calibration and 3D reconstruction processes are studied. Parallelepipeds naturally characterize rigidity constraints present...