Recent years have seen an explosion in new types of online   worlds   accessible   both   to   human   users   and, increasingly, automated electronic systems – from new e Business   services   to   advanced   Web   applications   and Internet based multiplayer gaming worlds. The aim of this paper is consider how it might already be possible (although potentially illegal) to exploit these online   environments   in   order   to   construct   wholly autonomous electronic entities able to act for themselves: sustaining   themselves   financially,   choosing   their   own actions,   interacting   with   humans   –   and   surviving   for extended periods without external assistance. The paper is   structured   as   a   “thought   experiment”   on   how mechanisms necessary for self sustainability might be put in place and the potential implications of creating such autom...