Sciweavers

CGF
2016

State of the Art in Artistic Editing of Appearance, Lighting and Material

10 years 18 days ago
State of the Art in Artistic Editing of Appearance, Lighting and Material
Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are an important tool for conveying information about the world, be it the shape and function of a CAD model, or the mood of a movie sequence. However, authoring this content is often a tedious task, even if undertaken by groups of highly-trained and experienced artists. Unsurprisingly, numerous methods to facilitate and accelerate this appearance editing task have been proposed, enabling the editing of scene objects’ appearances, lighting, and
Thorsten-Walther Schmidt, Fabio Pellacini, Derek N
Added 31 Mar 2016
Updated 31 Mar 2016
Type Journal
Year 2016
Where CGF
Authors Thorsten-Walther Schmidt, Fabio Pellacini, Derek Nowrouzezahrai, Wojciech Jarosz, Carsten Dachsbacher
Comments (0)