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SCIA
2007
Springer

Filtering Video Volumes Using the Graphics Hardware

14 years 11 days ago
Filtering Video Volumes Using the Graphics Hardware
Denoising video is an important task, especially for videos captured in dim lighting environments. The filtering of video in a volumetric manner with time as the third dimension can improve the results significantly. In this work a 3D bilateral filter for edge preserving smoothing of video sequences exploiting commodity graphics hardware is presented. A hardware friendly streaming concept has been implemented to allow the processing of video sequences of arbitrary length. The clear advantage of time-based filtering compared to frame-by-frame filtering is presented as well as solutions to current limitations for volume filtering on graphics hardware. In addition, a significant speedup over a CPU based implementation is shown.
Andreas Langs, Matthias Biedermann
Added 09 Jun 2010
Updated 09 Jun 2010
Type Conference
Year 2007
Where SCIA
Authors Andreas Langs, Matthias Biedermann
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