Children with autism have shown substantial benefit
ult to  from rigorous exercise, however, it is often diffic
ually  motivate these children to exercise due to their us
sedentary lifestyles. To address the problem of 
motivation, we have developed Astrojumper, a 
stereoscopic virtual reality exergame which was 
designed to fit the needs of children with autism. 
During the game, virtual space-themed objects fly 
forward toward the user who must use their own 
physical movements to avoid collisions. We can use 
Astrojumper not only to motivate exercise, but to 
evaluate the different ways people with and without
autism interact with an exercise tool. Preliminary 
playtesting of Astrojumper has been positive, and we
plan to run an extensive evaluation assessing the 
effectiveness of this system on children with and 
without autism.							
						
							
					 															
					Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba