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» (Re)constructing (Virtual) Reality
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124
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CIG
2006
IEEE
15 years 4 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
116
Voted
SCA
2007
15 years 2 months ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...
AVI
2008
15 years 2 months ago
A haptic rendering engine of web pages for blind users
To overcome the shortcomings posed by audio rendering of web pages for blind users, this paper implements an interaction technique where web pages are parsed so as to automaticall...
Nikolaos Kaklanis, Juan Manuel González-Cal...
130
Voted
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 2 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
96
Voted
ATAL
2008
Springer
15 years 2 months ago
Influence of social relationships on multiagent persuasion
Life-like agents have the potential to make e-shopping sites on the Web more attractive and persuasive; our interest is to determine how multiple life-like agents should behave as...
Katsunori Kadowaki, Kazuki Kobayashi, Yasuhiko Kit...