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CSUR
2008
117views more  CSUR 2008»
13 years 6 months ago
2D Euclidean distance transform algorithms: A comparative survey
Ricardo Fabbri, Luciano da Fontoura Costa, Julio C...
SI3D
2010
ACM
14 years 1 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
BMVC
2001
13 years 8 months ago
Robust Registration of 2D and 3D Point Sets
This paper introduces a new method of registering point sets. The registration error is directly minimized using general-purpose non-linear optimization (the Levenberg–Marquardt...
Andrew W. Fitzgibbon
ICPR
2008
IEEE
14 years 7 months ago
3D Shape Context and Distance Transform for action recognition
We propose the use of 3D (2D+time) Shape Context to recognize the spatial and temporal details inherent in human actions. We represent an action in a video sequence by a 3D point ...
Franziska Meier, Irfan A. Essa, Matthias Grundmann
DGCI
2006
Springer
13 years 10 months ago
Generating Distance Maps with Neighbourhood Sequences
A sequential algorithm for computing the distance map using distances based on neighbourhood sequences (of any length) in the 2D square grid; and 3D cubic, face-centered cubic, and...
Robin Strand, Benedek Nagy, Céline Fouard, ...