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TOG
2002
123views more  TOG 2002»
14 years 9 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
109
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ECCV
1998
Springer
15 years 11 months ago
From Reference Frames to Reference Planes: Multi-View Parallax Geometry and Applications
Abstract. This paper presents a new framework for analyzing the geometry of multiple 3D scene points from multiple uncalibrated images, based on decomposing the projection of these...
Michal Irani, P. Anandan, Daphna Weinshall
APVIS
2010
14 years 11 months ago
CycleStack: Inferring periodic behavior via temporal sequence visualization in ultrasound video
A range of well-known treatment methods for destroying tumor and similar harmful growth in human body utilizes the coherence between the inherently periodic movement of the affect...
Teng-Yok Lee, Abon Chaudhuri, Fatih Porikli, Han-W...
VISUALIZATION
2005
IEEE
15 years 3 months ago
Rendering Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital Radiograph Reconstruction
This paper presents a novel method for computing simulated x-ray images, or DRRs (digitally reconstructed radiographs), of tetrahedral meshes with higher-order attenuation functio...
Ofri Sadowsky, Jonathan D. Cohen, Russell H. Taylo...
SIGGRAPH
1998
ACM
15 years 1 months ago
Interactive Reflections on Curved Objects
Global view-dependent illumination phenomena, in particular reflections, greatly enhance the realism of computer-generated imagery. Current interactive rendering methods do not pr...
Eyal Ofek, Ari Rappoport