In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...
While searching the Web, the user is often confronted by a great number of results, generally sorted by their rank. These results are then displayed as a succession of ordered lis...
Nicolas Bonnel, Alexandre Cotarmanac'h, Annie Mori...
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Many difficult visual perception problems, like 3D human motion estimation, can be formulated in terms of inference using complex generative models, defined over high-dimensional ...
The Feature Vector approach is one of the most popular schemes for managing multimedia data. For many data types such as audio, images, or 3D models, an abundance of different Fea...