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VIS
2008
IEEE
121views Visualization» more  VIS 2008»
15 years 11 months ago
Direct Volume Editing
In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...
Kai Bürger, Jens Krüger, Rüdiger Westermann
IV
2005
IEEE
94views Visualization» more  IV 2005»
15 years 3 months ago
Meaning Metaphor for Visualizing Search Results
While searching the Web, the user is often confronted by a great number of results, generally sorted by their rank. These results are then displayed as a succession of ordered lis...
Nicolas Bonnel, Alexandre Cotarmanac'h, Annie Mori...
VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
15 years 4 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
ICML
2004
IEEE
15 years 10 months ago
Generative modeling for continuous non-linearly embedded visual inference
Many difficult visual perception problems, like 3D human motion estimation, can be formulated in terms of inference using complex generative models, defined over high-dimensional ...
Cristian Sminchisescu, Allan D. Jepson
ICMCS
2006
IEEE
112views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Visual Feature Space Analysis for Unsupervised Effectiveness Estimation and Feature Engineering
The Feature Vector approach is one of the most popular schemes for managing multimedia data. For many data types such as audio, images, or 3D models, an abundance of different Fea...
Tobias Schreck, Daniel A. Keim, Christian Panse